Lead Technical Artist
เกี่ยวกับตำแหน่งนี้
หน้าที่รับผิดชอบ
• Designing and implementing the 'Unity layer' which links the art and animation of the game artists to the functionality of the programmers' underlying codebase.
• Constructing games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
• Writing custom components in C# when control over complex visual elements is required.
• Optimizing the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
• Creating animations, particle effects, and custom shaders when necessary.
• Supporting and mentoring game artists on technical issues.
คุณสมบัติ
• Expertise in the Unity engine and Unity UI in particular.
• Experience of different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
• The ability to write clean, performant C# code when necessary.
• A drive to solve problems in a thoughtful, elegant way.
• The drive to proactively clean up or fix unoptimized assets and knowing when to do so.
• Experience working closely with programmers, and the ability to communicate technical information to them remotely.
• Previous experience working on 2D isometric games would be highly appreciated.
• Experience working with Git and knowledge of its best practices.
• English professional-level proficiency (oral and written) is required.