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Lead Technical Artist

Tripledot Studios (Jakarta Metropolitan Area)
DKI Jakarta, Indonesia 🇮🇩
Recently named "The fastest growing company in Europe" by the Financial Times, Tripledot is one of the largest mobile gaming companies in the world, entertaining over hundreds of millions of people around the world. Forged by seasoned industry veterans from King, Facebook and Product Madness, our goal is to create the highest quality games for everyone to enjoy. With the belief that amazing games are created by amazing teams, Tripledot brings the best-of-the-best together. Currently our team consists of 500 people in offices in London, Warsaw, Barcelona and Jakarta.

About this position

Tripledot Studios is a rapidly growing mobile games studio in Jakarta, founded by industry veterans. The Lead Technical Artist will play a crucial role in linking art and animation to programming functionality, ensuring smooth game performance across devices.

Responsibilities

• Designing and implementing the 'Unity layer' which links the art and animation of the game artists to the functionality of the programmers' underlying codebase.
• Constructing games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
• Writing custom components in C# when control over complex visual elements is required.
• Optimizing the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
• Creating animations, particle effects, and custom shaders when necessary.
• Supporting and mentoring game artists on technical issues.

Requirements

• Expertise in the Unity engine and Unity UI in particular.
• Experience of different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
• The ability to write clean, performant C# code when necessary.
• A drive to solve problems in a thoughtful, elegant way.
• The drive to proactively clean up or fix unoptimized assets and knowing when to do so.
• Experience working closely with programmers, and the ability to communicate technical information to them remotely.
• Previous experience working on 2D isometric games would be highly appreciated.
• Experience working with Git and knowledge of its best practices.
• English professional-level proficiency (oral and written) is required.